Building a better war simulation
I link yet again to The Only News Source You'll Ever Need as David Wong describes in exquisite detail what he's looking for in a war sim. Excerpt:
5. I want that "Public Support" meter to rise and fall according to Troops Lost, Length of Conflict, Innocents Killed and Whether or Not There is Anything Else On TV That Week. I want to lose 200 Public Support points because, in a war where 8,000 units have been lost, one of my Mutalisks happened to be caught on video accidentally eating one clergyman. Then, later, my destruction of an entire enemy city goes unnoticed because the Nude Zero-Gravity Futureball championship went into overtime.
6. Speaking of innocents, I want a War Sim where native townsfolk stand shoulder-to shoulder on every inch of the map and not a single bomb can be dropped without blowing 200 of them into chunks. Forget about the abandoned building wallpaper in Red Alert 2. I want to have to choose between sending marines door-to-door to be killed in the streets or leveling the block from afar, Nuns and all, with 30 carriers. I want to have to choose between 40 dead troops or 400 dead children, and be damned to Hell by chubby pundits from the safety of their studios regardless of which way I go.
Posted by: Physics Geek at
Processing 0.01, elapsed 0.0045 seconds.
17 queries taking 0.0036 seconds, 8 records returned.
Page size 3 kb.
Powered by Minx 0.7 alpha.